|

|
TUTORIALS
|
|
|
|
|
The Showcase page is within your
site. It occupies a new space there, or replaces an old one. You control
it.
|
|
HOW
IT WORKS:
...simply put, you will "Host" your
own page, and ADU will link directly to that page every time
a visitor clicks
on the "Showcase" link, or on your name, your venue or event...wherever
it may appear in any "Showcase" list within ADU.
Visitors to your site will access the "Showcase" page as part
of your site...because that's what it is.
All you need is a page that fullfills the format requirements...and
whose URL has been entered in your ADU records.
The tutorial depends on you having already included yourself in ADU.
|
Click HERE
to open this example as it appears on the World Wide Web
|
GREEN:
secondary notes and terminology
|
BLUE-GREEN:
introductions,
emphasis, conclusion
PINK: tutorial
steps
YELLOW: notes
and hints for tutorial steps
|
|
IMAGE DIGITISATION AND MANAGEMENT
- PIXEL:
short for Picture
Element
A Digital photo (or scan or artwork) is made up
of many thousands of tiny square elements called "pixels"...
each of these contains colour and brightness information...which, when
seen at actual size (100%) is the finest of fine mosaics...where contrasts
give hard edges, lines and textures...where mixings give hues and tones,
tints and shades, gradients and superimpositions...all the possible
relationships between dots...their placement and their content.
- CCD:
short for Charged
Coupled Device
A CCD is the light sensor in non-film cameras...it
is "Electronic Film". A digital camera reads colour /
brightness information and then records it on the camera's memory
disc / card /
stick / bar,
- The
more pixels a camera has for light to fall on and be recorded, the higher
the "resolution" of the digital photo.
A "Megapixel" is a million
pixels...and the word has come to represent the size of a camera's image
capture capabilities. (In the same way as the phrase "a 35 mm slide"
tells us about a consumer aimed film photo format, the limits of the
camera that took that slide...
and how large the slide can be enlarged before losing
detail).
A 3 Megapixel camera has a CCD capable of using 1,920,000 pixels to
record (Capture and digitize) a picture...just a single frame. Cameras
rated 3 to 4 Mpx fill the slot occupied by 35 mm conventional "film"
cameras. Smaller has it's limitations... larger is too big for the 35
mm psychology...(not too big, not too small, not too expensive, easily
serviced). A 5 Mpx camera enters the slot occupied by the 2.25 inch
format used by professional photographers... expensive, memory exhaustive...just
plain too large..but that may mean nothing when the next logical step
is made...
The
Ideal School Digital Camera
is a 1 to 2 Mpx CCD with a 1.44 floppy disc storage...sturdy, easy to
use, and the discs are easily available and inexpensive...good enough
for Web and for projects...class use, excursions, magazines, slide shows
and starting out. ($850-$1000 retail).
Note:
it is essential to create an Art / photo
Management folder on your hard disk.
Keep this sub-folder in your main Arts Management
folder. Keep the numbering system the camera supports as your
file index. Once an image has been compressed and is ready for web-page
inclusion, it's "name" will have .jpg at it's end...keep these
converted images in a separate sub-folder.
|
THE
TUTORIAL STARTS IN THIS COLUMN, AND CONTINUES BELOW.
Making a quick-loading
Showcase page
depends on understanding that humans have limited attention spans and
unlimited annoyance thresholds...as well as entertainment /
information needs.
TASK: a
considered balance of time and content
~
File size: keep
100 Kb as maximum
less if possible. The "Showcase"
page must load reasonably quickly.
This total includes all text and the image.
If you can do all this and keep total kilobytes under 100 AND
still have an acceptable visual, you have succeeded
but play with
compression, it is where gains will be made.
This
tutorial sets out to establish a general format that achieves the aim...to
understand and practise efficient time and space use and design for
it...how to "Optimise" images and presentation.
- Note:
photos and artworks are "Scanned" into a computer using an
external "Scanner" (transparencies, negatives, and positive
prints) OR they are uploaded directly from a digital still camera using
a USB connection ...OR from memory stick, floppy disk, hard disc, CD,
website...and opened in a photo-manipulating programme...now
read on...
|
|

|
GO:
.....
the process described in this tutorial starts
with a photograph made using a hand-held 3.3 Megapixel digital still
camera...on a dullish day...and set at it's highest resolution of 2240
x 1680 pixels. This uses all the pixels this camera's CCD has...3,763,200...and
results in the finest detail the camera is capable of,
recording a photo having a 100% size of 79.02 x 59.27 cm (31.1 x 23.333
inches)...larger than the screen we are to work on...so some shrinkage
is necessary, and anything non-essential is going overboard.
At this stage it has a JPEG file size of about 1,4 megabytes ...that's
about 1400 Kb. When it's opened in "Photoshop" for enhancement
and cropping, it expands to nearly 10.8 Mb. and becomes a .psd file.
- Note:
the original photo includes a lot more
background than artwork...and far more detail than can be done justice
by the limits of this monitor screen and it's "dots"... those
pixels.
Remember that these dots cannot be smaller than they are on a monitor...low
resolution photos lose detail and usefulness with every step of enlargement...but
high res. images will be useful as enlargements and in compressed states..it's
logical...don't expect miracles from photos made at E-mail resolution.
|
|
SPEED AND CONNECTIVITY
- USB:
short for Universal
Serial Bus.
A newish system for connecting hardware to and
from a personal computer. USB has two advantages over the older transmission
methods using the Serial and Parallel Ports on printers, scanners:
1 higher data transmission rate...faster
2 the ability to plug and un-plug self-powered
and externally powered hardware to and
from a computer while they are all switched
on...and without fear of damage.
(USB ported cameras, projectors, recorders, scanners and printers, readers,
CD and DVD disc burners and players, musical instruments and sequencers...)
But remember not to make or break connections while up-loading or processing
data...take care still.
- The USB cable carries
enough power from the computer to run the mouse and keyboard and /
or a stylus and tablet...but not much more.
"Firewire" /
IEEE is another ultra high speed interface,
much faster than USB 1 and 2.2. Instead of a "copper wire"
cable, Firewire uses light transmission via optical fibre to transmit
data. Digital Video cameras with Firewire can transfer data very quickly
to a Firewire ported computer.
"Bluetooth" is the newest development
in connectivity...no more cables, no more ports on the outside of hardware.
Bluetooth equipment uses a wireless system and can communicate through
walls. Digital Videos appear on your Bluetooth-ed computer in an instant...without
cables. Mac has "Airport".
|
- Note:
BYTES
and BITS
and TIME
BINARY
SYSTEM: a number system to the base two...1
and 0
BIT: short for
Binary Digit
A Bit is the smallest unit of information storage..."on" or
"off".
The
memory of most personal computers bought today is measured in megabytes.
| Byte |
b |
8 bits |
1
byte |
| Kilobyte |
Kb |
"Thousand"
|
1024
bytes |
| Megabyte |
Mb |
"Million" |
1,048,576
bytes |
| Gigabyte |
Gb |
"Billion" |
1,073,741,824
bytes |
| Terabyte |
Tb |
"Trillion"
|
1,099,511,627,776
bytes |
| Petabyte |
Pb |
"Quadrillion" |
2
to the 50th! |
Data Transmission Rates are
in bits per
second
(bps)
(Bandwidth speed terminology)
| Kilobits
per second |
Kbps |
1,000
bps |
| Megabits
per second |
Mbps |
1,000,000
bps |
| Gigabits
per second |
Gbps |
1,000,000,000
bps |
| Terabits
per second |
Tbps |
1,000,000,000,000
bps |
| Petabits
per second |
Pbps |
1,000,000,000,000,000
bps |
|
|
SIZE, SPACE AND DETAIL
- COMPRESSION: A better
word for compression would be condensation...as used in "condensed
version" or "condensed milk"...the original meaning or
value is still conveyed, but the unessential has been edited or reduced
to save on storage space, and to improve the efficiency of transportation.
When it gets to where it will be useful...just add water, and the original
de-compresses.
If the editing is taken to extremes, then the meaning will be lost at
a certain point...over-compressed. For images, that point is obvious...it's
when edges become echoed, and textures appear in places where flatness
is preferred...seriously degraded.
(if an image is enlarged beyond it's 100% size, then the edges
of details will show obvious coarseness). Find the right balance.
- JPEG: short
for Joint
Photographic Experts
Group.
Most digital photos are captured in this compressed
file format....it reduces a high resolution image to a much smaller
file unit...this is reversible. When it is opened in an image editing
programme, the high resolution information is restored and becomes useful
and editable.
- GIF: Graphic
Interchange
Format
is one of the earliest forms of compression. It is best used for images
that are have only flat areas of colour such as line art, logos and
icons. It's no good for photos because GIF can handle just 256 colours.
Sometimes a posterised image will work as a GIF.
An image can also have a transparent background which is good if it
is an odd shaped graphic.
If you have the option, use the newer format: GIF89a
- TIFF:
short for
Tag Image
File Format
Another image file format, TIFF files are uncompressed
and so contain all of the captured digital information about
an image. Being 1:1, TIFF files are very large and are used for exchanging
Bitmap (Raster) images between applications...usually desktop publishing.
When JPEG files are decompressed they can be saved as larger TIFF files
on your computer... and used in programmes
that require TIFF images (3-D, Faxing, Medical Imaging etc.).
- MPEG:
short for Motion
Picture Experts
Group...and is a form of compression for Digital
Video, much like JPEG for digital still cameras. MPEG compression reduces
the large Video files of your movies to a much smaller multi-platform
format, ideal for E-mailing or Website inclusion.
- IMAGE size:
the "image" is artwork, photograph, "screengraph"
but
excludes text or captions
text uses far less memory than images,
and loads quickly.
HINT: When sizing
an image, make one dimension around 400 px and
observe the result. The image used
in the Tutorial is 562 x 400 pixels = 224,800 pixels...use this as a
loose guide. Make 225,000 pixels your maximum. Realise that several
smaller images may be used, as long as their total space use is around
this maximum...check cell size...add cells as needed for text and captions.
|
IMAGE PREPARATION:
- the
brightness and contrast needs careful adjustment
to make whites white, without losing any detail in white areas...
- ...the
image is cropped
with some room for a "dropped shadow" (in this example)...and
any vestiges of the background are erased from the edges...so that it
hovers on a transparent border.
- the
orange is sampled from the artwork with an "eye dropper" tool
and a background layer is filled with it. Now the image sits
on the orange. This orange is "web safe", and has the colour
identity FF3300...remember this.
- the
image layer is selected and a "dropped shadow" effect
added...and adjusted to be subtle rather than intrusive.
- and
the orange layer and the image layer with it's shadow are then
merged to one layer...save now.
- next,
the image size is reduced to fit
on the 800 x 600 px "page"...the first stage of compression.
For somewhere useful to start, make either dimension 400 pixels and
check the result.
In this example, the final image was 562 x
400 px with a new size of 658 Kb...still
too big.
If the image is acceptable...adjust, sharpen and crop carefully before
finally saving for web use.
-
Next, the 658 Kb image
is converted to a .jpg format...this is a compression process,
and you have to decide on the right amount. "Save for the Web"
selection,,,a percentage range is offered as a set of previews...chose
carefully.
- IMAGE
compression: select jpg 60.
An image reduced to these specifications does not need to
be protected by a disfiguring copyright stamp or watermark. Low resolution
images may be pirated, but for what purpose I don't know...it's not
like MP3 and the accessible high resolution sound files that worry arts
industrialists. If an image is borrowed for wallpaper or screen-saver
or whatever, it will be very coarse on screen at any magnification...so
consider it advertising for the original.
Digital "watermarks" only make sense if your business is a
commercial photo library. Stolen ideas is more of a worry...but hey...what's
new?
The full-colour RGB image used in the Tutorial
has a final memory size of 75.58 Kb
after compression. Greyscale and Black-and-white versions of the same
image use less and even less memory and are faster to appear on screen
- ...now
the image is ready to be inserted into a web page.
The notes below outline a generalised approach (that is, the process
itself rather than how one or another piece of software handles that
process).
This is done by copy / pasting or dragging
a selected .jpg file from your Image folder
or Desktop, and into an open page in a web page editing application...
|
DESIGN
AND VISUAL APPEAL
BACKGROUNDS:
Have a reason for everything. Here the background
red-orange was sampled from within the artwork.
Reason:
...the painting is more a "Graphic" than anything else: abstracted,
dark against light, strong contrasts, outlines, shallow modeling, deep
black spaces, smooth gloss succumbing to dry harsh matt whiteness. The
red background reinforces the graphic power of the artwork. Experiment
with different backgrounds.
Graphic
work has greatest power on black or white backgrounds...but selecting
a colour predominant in the work, or even entirely absent from it, can
change the whole effect and emphasis...consider colour juxtaposition
effects carefully. The beauty of the computer is that you can
play with coloured backgrounds quickly, safely, and economically.
The
"dropped shadow" shown in this example, can be a useful affectation
...as are bevelled "Mattes". These imitate details of "real
world" presentation, and lend an animation to what would otherwise
be flat and stark. Include frames only if they are an integral part
of a desired mood (for example: a Procenium arch on a black background
framing a performance scene).
Remember that these effects are part of the image and add Kb, increasing
load time. A dropped shadow is a fuzzy frame.
- The
plain featureless background
that
is used for this page, uses 1 byte of memory whatever the colour, and
contributes little to the time bill ...the more complex the background
the more Kbs and time are wasted.
- Note:
the gradient background
used behind ADU's Home page is a "tiled" background...the
tile is almost free of detail and is tall and only one pixel thin...when
identical copies are placed tightly against each other, the optical
effect is of one colour or tone merging with and becoming another.
Being more than
a plain background means that it uses more Kb and time. But hey, it's
just 577 bytes ... not too bad, for the interest added to the page.
POSTERISE.
If your
"image" is a printed poster, design it with size reduction
in mind from the start, or have a separate web version
but it must
be readable
at least the major headings and captions. Try enlarged
sections, COLLAGE,
transparencies
design it. Simple
graphic shapes are best compressed using GIF
(see above).
|
...but the "Showcase"
web page needs a few standard specifications outlined and explained
before text and image are added: ~
GO:
PAGE size and format: make
a new page in a HTML editing programme and
give it a background with that same orange FF3300...insert a "table"
with at least two cells
one for
image and one for text
centre the table on the page
make
the border of the table zero so that the lines dont appear.
Remember that the monitors used to view the Web
will rarely be more than 800 pixels wide.
That's the "window" you aim for even if your monitor
is larger. So work within a rectangle 800 pixels wide by 600 pixels
deep to allow the viewer to see the whole page in one look.
- Note:...now
you can see why the dropped shadow background colour must be exactly
the same colour as the web page background... they merge seamlessly...
or should if the FF3300 orange was
used for both.
- Note:
If there is an obvious border and
the same orange has been used, then it is the edge of the image
rectangle that causes the effect...in this situation,
SHARPENING AN IMAGE should be followed by CROPPING. "SHARPENING"
WILL CHANGE VALUES IN THE OUTERMOST PIXELS AND CAUSE A VERY FINE BUT
OBVIOUS "HALO"...magnify the edge
back in your photo manipulation programme
and see what it looks like...it should be uniformly orange for the overlap
to be invisible.
Be careful not to crop into the "dropped shadow" as it will
create a very obvious edge...so make your original image background
selection a few pixels more all around
than needed, so that they can be cropped away after sharpening. The
edge must be clean.
|
| |
|
 |
- IMAGE cell properties:
make sure that the format properties of the cell containing the image
are centered for both the horizontal and vertical alignments.. but if
you're creative, adjust or add cells for an interesting arrangement...consider
the work of the artist Piet Mondrian.
- TEXT
cell properties: ...cells are cells,
...open the prepared text files in
your Arts Management Folder and copy / paste
or drag the relevant ones into cells in the same way as image files
are.
The same controls apply for text manipulation
as for image...it can be centered as a shape, aligned left or right,
top or bottom, indented, spaced, edited, copied, and pasted.
- Note:
the pixel ruler and the page
cell outlines for the illustration opposite have been included
to convey space use. This page is in "Dreamweaver", a web
page editing programme.
Such
programmes allow lettering to be coloured,
sized,
Italicised,
made Bold,
have Serifs
or be a mixture
of fonts,
or be all at the same time...without
being Artwork.
- Keep
text minimal
use
the font "Arial"...use
sizes 2 and 3,
aligned left or right (flagged) ... but check the effect...especially
how it looks on
your Browser.
- No
scrolling
keep everything in view from the start
the
Showcase page shown in the tutorial fits
within 800 x 600 pixels ...this rectangle is small enough to be seen
completely on an average user's screen without scrolling down.
HEADINGS
and CAPTIONS...don't
let your text overpower the image, and keep headings carefully under
control, The text supports the display and is secondary to it...a subdued
explanatory introduction.
- Those
using the access for "Gallery" purposes should make their
entry in the "Gallery"
format
Title, Date, Artists name and date(s), Nationality
/ Origins, Size,
medium, support
even price. If you have a statement to make, keep
it concise, and carefully decide where to place it for best effect...
where it doesnt compete with your visual. Centrally aligned text
is more useful for scrolling credit lists, where it is best used in
two-line units.
|
TEXT
- HTML:
short for Hypertext
Mark-up Language.
This is a system of word processing
"marks" in text files that tell a computer where to make a
paragraph, indent, use a particular font in a particular colour and
in a form described as Italic, or Bold...a set of instructions
for how type and text are to be displayed on a computer monitor.
Files with .html after them can be downloaded easily from the Internet.
Text
is best typed into a
word processing programme...the
spelling, grammar and even syntax can be checked. It is best to copy
and paste the text from there into the web page editing programme.
TIME
- The full-colour
RGB image used in the Tutorial has a final memory size of
75.58 Kbs
after compression.
- The
final total page size is
79 Kbs
(image, text, headings) and should take 20
to 30 seconds
to load
using a Modem running at 28.8 Kbps in a perfect world. Be aware that
the rate may be very very low...it is beyond your control...and mine.
The 22 seconds the editing programmes calculates as loading time for
this finished Showcase page is not an average but an ideal...web
users with newer connections and faster modems will see the page earlier...the
rest of us?...well.
- We've
found 100
Kb will take near a minute
to load on average...so be aware of this.
|
- INSERT
A LINK:
use one only
remember that
we are in your site when we visit to view your up-dated Showcase offering
so
to enter the rest of your site should be one click away.
Include one
discreet "Contact" or "Enter
Site" link. Keep the Showcase page un-cluttered.
- For some extra notes about
inserting a Link in a page in your website, check the "Link"
tutorial...the procedure is the same, but it will be your button,
logo and "Contact" page URL instead of ADU's.
|
- NEXT:
TEST RESULT ON BROWSER, THEN UP-LOAD TO SERVER.
CHECK RESULT ON WEB...LINK TO ADU AND SEE HOW IT LOOKS.
But it's not to be found on the "Quicklinks
/ Showcase" page....WHY?...because you haven't opened your
edit page with your ID number and added the URL of your new or made-over
page in the text box provided. Once you've done this, select
"Quicklinks
/ Showcase" again and you'll
find a link has appeared opposite your entry...test it...how long did
it take to load?...what was your connection like?
- For additional "Showcase"
information and re-emphasis, visit the "General
Notes" found by clicking on the "About ADU"
link found on ADU pages, and scrolling down to the pertinent notes.
END TUTORIAL
|
|
|
|
|
|
Note:
that many Web masters or designers include a request for feedback about
their site...this allows them to polish their product, make it easier
to use...and to correct errors...particularly broken links (incorrect
file addresses or URLs). Web masters appreciate your efforts. (We at
ADU certainly appreciate constructive criticism)
Indicators:
a "broken link" for a"picture" is a small
icon with a jagged break across it...it sits there and never loads.
For a "page" that is missing you usually get a 404 error message.
|
Click
here to see the finished sample Showcase page.
|
|
|